If you’re new to nodes, it may seem a little overwhelming at first, but it actually becomes easier to visually map out an entire system if you can see the whole thing at once rather than bouncing back and forth between levels. The goal of this stepthrough is to introduce you to as many layering and mixing systems in Octane as possible over the course of one project and then let you decide which ones you think will work the best in any future projects you make.Ī note about nodes: A lot of the layering and mixing systems in Octane can get pretty complex, so we’ll be focusing on using the Octane Node Editor rather than the standard C4D Material Editor workflow. There’s a lot of overlap and many ways to accomplish the same task in Octane. This guide will walk you through how to use the most common ones by texturing a sci-fi crate. Octane has several ways of layering textures and materials together to form complex looks. There is also a version of this document for Octane Standalone in case it’s closer to the DCC you’re using. The Deep Dive covers each type in more detail. This writeup is a step-by-step walkthrough that takes you through several strategies when choosing how to mix and layer materials and textures. This is meant to be a companion piece for Layering Systems in Octane: Technical Deep Dive. Mixing and Layering Systems in Octane for Cinema 4D Stepthrough
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